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GADGET HAT
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Beyond Divinity The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:37:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
The game starts off with an interesting premise - you are soulforged to an evil Death Knight - somebody who should be your mortal enemy. The Death Knight is your unwilling companion until you can undue this curse. Unfortunately, the story isn't as interesting as it sounds. You spend the game trying to undue the curse, but the game is straightforward and lacks interesting twists or side stories. The Death Knight does have a lot of funny dialog, but his voice sounds horrible. The voice actor who does the voice sounds exactly like Serious Sam. Imagine Serious Sam yelling at you "YOU HAVE NO BRAINS - HUMAN!!!", and that should give you a feel for how comical the Death Knight sounds. Most of the voice work is bad, and the game ends up being unintentionally funny sometimes, because of this.
The game doesn't have many interesting quests or areas to explore either. So many quests in the game are simple "fetch this necklace being guarded by this monster" types. Half of the tasks in the game require you just travel a few inches on the screen and enter some small cave to complete.
This game uses the same top-down 2D engine as Divine Divinity, but with 3D characters and monsters. The 3D parts look really good but the backgrounds are drab and boring. About half of the game takes place underground or indoors, in grey caves, dark dungeons, or other installations. Most of the outdoor areas take place on one big drab world called "Nemesis". This world is decorated with thousands of burnt trees and rocks, and lots of dirt. Spell effects look really good though. Overall, I would have to say that Beyond Divinity is an average looking game.
The game's role-playing system is very innovative and interesting. This system can be overwhelming at first, but once you get used to it, you will probably like it. This system allows for all sorts of interesting choices and customizations. There are literally millions of different ways to build a character in this game. Between the two main characters and the summoning dolls, you can do a lot of things, and then play the game totally different the next time through. This innovative system, however, comes with some drawbacks. Mainly that it has a lot of useless abilities, and since it encourages min/maxing, you won't be able to experience as many skills as you would like.
This game could have used a lot more polish. Divine Divinity got all the little things right, whereas Beyond Divinity gets so many of them wrong. The biggest culprit here is the interface. It is missing so many little features that it's impossible to list them all. Chief among them is the ability to bind hotkeys to your weapons. This ability was mysteriously omitted from this game. That's why switching weapons becomes a tedious chore after you have done it a few times.
But by far the biggest flop in this game is the feature called "The Battlefields". During the game, you can unlock these areas, and then just magically teleport to them at will. These areas are alternate dimensions where a small camp of merchants is just sitting there, waiting to give you randomly-generated fetch quests. What are they doing there? I have no idea. Then, you go off into bland, repetitive, randomly-generated dungeons to find extremely inane items. The Battlefields have absolutely no reason for being in the game and seem like they are just a cheap way of padding the game's length without creating any quality content. None of them are interesting to visit or play through. These boring and inane dungeon crawl areas represent the worst that the Divinity series has to offer and you'll probably feel cheated by them.
Beyond Divinity is a very long game, and since Divine Divinity comes in the box, you are getting a deal of exceptional value. Divine Divinity was an excellent game in its own right - that part of it is worth almost half the purchase price. I'll give Beyond Divinity credit for being a unique game in many ways, but it's often dull and unrewarding too. I recommend playing it, but only because the PC has so few good RPG's out there right now.