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GADGET HAT
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Universal Combat The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:37:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
My personal feelings towards this type of title is that it divides the game playing audience into two categories:
1) Those who like flashy graphics and a lot of action and want to sit and be entertained for a couple hours.
2) Those who enjoy a more long term and strategic experience and who want drawn out gameplay.
UC delivers both oddly enough. You can enjoy the instant action scenarios as a marine or fighter pilot and get a quick adrenaline fix. Or if you decide that you want to engage in a larger scale game than you can pursue careers as a ship commander for example. Either way you going to be entertained proportionally to the time you spend playing. To me this is the correct formulae for a successful game.
Graphics and sound in this game are very good and it is refreshing to be able to max out the graphics settings on a new title and still achieve a great framerate. Another nice change is that space feels roomy personally I found X2: The Threat actually gave me a sense of claustrophobia, which is an emotion one should not feel in SPACE.
There is a learning curve associated with this title but there are a few caveats to this. First if you want to play the FPS part the controls are no more difficult than any other FPS. Second, the Battlecruiser part of the game from a perspective of controlling your ship is no more difficult than X2:Threat. The real challenge comes in terms of managing your ship from a tactical and economic standpoint. This is what separates a novice that has played this title for a few hours from an expert that has really spent some time digging into the details.
The manual for this game is actually printed and over 10 pages in length ļ The trend these days has been to save publishing costs by making PDFs of the manual. A practice that drives me insane because I need a manual in front of me while I try playing. I am sick of buying a $50 dollar game and a $40 inkjet cartridge to print the manual. There is plenty of online documentation that details all of the objects that are represented in the game. PC career choices, manual revisions, story, and control details are also included as a set of easily printed hyperlinked webpages.
I have owned this game for 2 days and have played it more than X2 & Freelancer combined. For $20 the value per dollar of this game is very high. From a moral point of view I feel the developer did a better than $20 dollar job.
I will leave it to others to do a more technical review.
In summary this is a niche title and like an independent film you are going to either love or hate this game. One thing I can guarantee you is that as an "indie" game the developer has made design choices that are unorthodox when compared to a mainstream title. Like an "indie" film director these choices reflect a more risky and artistic statement rather something that a marketing firm has deemed safe and appealing.