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Half-Life Blue Shift The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:37:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
Originaly Blue-Shift was meant as a little bonus adventure for the Dreamcast version of Half-Life that was being produced by Gear Box. When production of the Sega Dreamcast console was canceled right near the end of production of the Half-Life port Gearbox was left with a nearly completed product which no longer had a home.
On top of all of this the Dreamcast version of Half-Life was going to sport higher detailed versions of the weapons and characters, so that as well was ported over to the PC in the form of the included High Definition pack (there's actualy some extra work put in here as it updates the non-Dreamcast content of Opposing Force).
Again Blue Shift was never meant to be a stand alone expansion pack, this is why there's no new monsters in the game, there probably just wasn't budget for development of new content.
The only real problem with Blue-Shift is that Sierra (the publisher not the developer) knew the value of the Half-Life name and knew they could sell it at the same price as the full blown expansion Opposing Force. So what did they do? They included Opposing Force and slapped the high price tag onto it.
Now a days Blue-Shift is at the price it should of been all along. At just $ it's WELL worth it. It is every bit as well written and executed as both Half-Life and Opposing force. Heck anyone who pays close attention to the plot will realise that the shortness of the campaign is actualy appropriate.
Now you know Blue Shift's history, it's actualy great that Gearbox went ahead and got Blue Shift into the hands of the right audiance (the P.C. players). Now if we can only get Half-Life: Decay ported....