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The Watchmaker The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:38:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
To accomplish the mission, the gamer is given control of two player characters. Darrell Boone is a researcher in the paranormal; his partner, Victoria Conroy, is a lawyer. Think Gabe and Gracie, or Mulder and Scully. You are given the freedom to switch back and forth between characters at will, or even have them in the same place at the same time so they can work together. I found this immensely cool, as most other multi-player-character games that I have played have been really limited in this respect; either you can only play a given character at a set time, or they don't really work together, or something like that. Most of the puzzles can be solved by either character, but there are a few where choosing the right person for the task is important. Switching back and forth between Darrell and Victoria is really simple, encouraging the player to look at things from numerous points of view. You can also trade off items of inventory, which is helpful in many cases.
The inventory itself is really innovative. You can access it through a simple list, but choosing any item on the list brings up a 3-D representation that can be rotated and viewed from any angle. This makes dealing with inventory an active part of the game, and gives more clues as to how each item can be used. I found that this prevented a lot of the random "try every inventory item until one works" situations from which a lot of games suffer.
The interface is initially complicated, requiring that the player use both keyboard and mouse control to best accomplish many of the tasks. You can look at any scene from either a third person or a first person perspective, and a lot of switching back and forth is necessary to find hidden details. On the plus side, moving the mouse cursor over an "action spot" causes a description of the spot to appear at the bottom of the screen. This eliminates a lot of the "Look at everything until you're blind" problem of some games and also helps the player get a better idea of what's what.
One of the nicest things about _The Watchmaker_ is that it is truly non-linear. Right from the start you can go nearly everywhere -- there are a few locations that are inaccessible until certain puzzles have been solved -- talk to anyone, pick up inventory and get clues as to how to proceed. Although at points this results in the player having about a dozen different puzzles in progress, I found that the non-linearity was freeing rather than confusing. If you got stuck on something, there was always another path to explore.
The puzzles are mostly inventory-based mechanical, with a few arcade sequences towards the end. Although one or two solutions are a bit far-fetched or involve misleading deatails, none is truly illogical and all add to the story. Most are fairly easy to solve once you have all the pieces and the pieces themselves are generally recognizable -- that is, you have a pretty good idea what you need and what you're missing. So there isn't a lot or running around looking for some nebulous "something." This keeps the game from being incoherent despite the non-linearity, as you can manufacture a plan for what you need to do.
There are only two things that keep me from giving _The Watchmaker_a five-star rating. The first is that the initial portion of the game is VERY slow. Nothing much happens as you explore the castle and talk to the non-player-characters, and it took a while to find the first piece to set the clock in motion. I would have liked a simple, somewhat obvious puzzle right at the beginning, just so I had the sense that I was actually accomplishing something; as it was, I got bored. I found it helpful to play short sessions for the first hour or two, as the busy work of the game's beginning didn't keep my interest as well as it could have.
The other problem was that the voice acting was truly dreadful. One NPC sounded as if she were on heavy medication; another was trying so hard to have a funny "character" voice that he was all but incomprehensible. I advise keeping the subtitles on.
The graphics were good but not stunning and the game ran fairly smoothly. I did have some problems with the in-game movies -- they were kind of jerky -- and the game did lock up once or twice, usually when I was trying to do something or go somewhere too fast. I was playing on an older system, however; newer computers may not have this problem.
If you love puzzle based adventure and are looking for one that will keep you playing for an extended period of time, don't miss _The Watchmaker_!