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Elder Scrolls 3 Morrowind Game Of The Year Editio The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:39:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
Second, it's extensible. Bundling the tools used by the developers with the game is not an entirely unique idea, but it's never a bad idea. The mod community is large and varied, and almost everyone produces stuff that harmonises with the game, rather than massively unbalancing it.
Third, it's truly open-ended. There are quests around every corner, and it's often not obvious which quests are even part of the main storyline. You just play as you see fit, taking memberships in guilds and cults that suit your playing style (and getting sent on missions by guildmembers or by members of the public -- and thus advancing through the ranks), and pretty well do as you please. You will need a strategy guide or walkthrough if you're one of those people who just wants to get on with the main story and complete the game as quickly as possible. You are 100% free to ignore the main story. You're never forced into it, and can get 100s of hours enjoyment without it, just from a single character (let alone the huge realm of possibilities afforded by playing different characters in different styles).
Fouth, for about ten years now, I've been working (in my head) on the perfect Skill and Level advancement system that a computer RPG should have. Morrowind has that skill system, only even more sophisticated and slick. As you use skills, you get better at them, and as your skills go up enough, you gain Levels, which give Stat advancements. Players are rewarded for acting consistently and within character, and in ways that are fairly obvious to the player at character-generation time.
Fifth. It's pretty. Oooh, pretty. My GeForce 2 MX is woefully underpowered for the full experience, but even chugging along at 1024x768 with medium to low detail, it's one of the graphically most impressive games I've played, both from a design point of view, and a presentation point of view. Morrowind is the primary driving force behind my wanting to upgrade my graphics card.
So, five areas in which it's superior to every other computer RPG I've ever played, plus the innumerable other small details and kinks that make it unique and special? That's got to be worth five stars.