role-playing |
GADGET HAT
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Freedom Force The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:40:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
It's way to short. I finished the whole game in about 20 hours. That's not a lot of time for an RPG, and as stated in the editorial review above, the game is extremley linear. Replay value is extermely limited. And you wont get to add your own heroes (ones you create) until around the 4th or 5th mission. Also, homemade heroes can unbalance the game bigtime. My homemade character could strole through 90% of the badguys with no help from the rest of the team. I would leave the team in a safe spot (especially when a certain member of the team had to survive to complete a scenario), beat up the bad guys (all of them) then bring the team in to accomplish any non combat tasks that needed doing.
Then their is the multiplayer mode. The only multiplayer mode availible is fighting your heroes against other peoples heroes. Nothing co-operative at all. No multiplayer senarios (which would have been great fun). The worst part about multiplayer is, it's over in less then 5 minutes every time.
This game needs a senario editor. A random senario editor would be great, especially if it could be worked into the overall campaign. Something to keep players on their toes and add to the replay value.
You also can not go inside buildings. Which is okay, but it would have been fun to stop the bank job inside of the bank. Instead of waiting at the door and punching each bad guy as they came out one at a time.
Anyway, to sum up my feelings, it's definatley a very good game, and I am happy I bought it, but it could have been great. One last thought, don't waste your money on the hint book. I didn't need one, and the game is so linear that I can not imagine anyone else needing it either.