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Icewind Dale 2 The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:40:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
IWD2 is set 30 years after the events in the original Icewind Dale, when a band of adventurers issued from Easthaven to thwart the plan of a demon to turn region into his private playground. Many characters from the original Icewind Dale make cameo appearances. It's not necessary to have played Icewind Dale, but if you have, you'll certainly appreciate the connections.
IWD2 is a revisit to that famous region of the fabled Forgotten Realms. The story begins when goblin hordes invaded the Ten-Towns, one of which had already been overrun. Bands of mercenaries, of which you are a part, were summoned to the defense of Targos, the goblins' next target. As soon as you arrive, you would have to fend off goblin attacks. Soon it becomes apparent that greater evils are behind the goblin threat and you find yourself thrust to the forefront of the conflict, for gold or for glory. Your adventure takes you through many exotic locales, including the great oak of Kuldahar, the warrens of Dragon's Eye, the steaming jungles of Chult, and the ruined elven fortress Severed Hand. The plot is fairly linear; you won't be going back and forth between locales to accomplish quests. Nevertheless, the game is surprisingly replayable, thanks to the reasons below.
The new rules are vast improvements for several reasons. Gone are the cryptic THAC0, the counter-intuitive negative armor rating, and the rather complicated types of saving throws. Now, armor bonuses are additive; however wearing armor increases arcane spell failures and hinders certain abilities such as Hide and Move Silently. Saving throws are reduced to 3 types: Fortitude, Reflex, and Will, which are directly affected by your ability ratings, racial bonuses and magical enhancements. You allocate points among a bevy of new skills, such as Bluff and Diplomacy, and feats, such as Ambidexterity and Two-weapon fighting. This gives unprecedented control over the attributes of your characters. New races include half-orcs, Aasimar, Tiefling, Duergar, Drow, and Deep-Gnomes. Each race comes with its own bonuses and disadvantages; some are more powerful than others, but advance in levels more slowly. New classes include monks, barbarians, and sorcerers. Experience level now caps at 30, allowing the creation of even more powerful multi-classed characters. In fact, experimenting with different party combinations is half of the fun, and playing the game again with a new party is almost as fun as playing a new game!
The battles in IWD2 are intense and furious. For some reason, the designers tend to favor the "attack as soon as party moves to a new area" approach. This wouldn't be so bad except that after a long journey most of your defensive spells will have worn off. The result is often a frantic scramble to escape damage, cast defensive spells, summon supports, and finally counter-attack. Combat almost certainly requires a tactical approach, as enemy parties are always well-balanced, complete with both tankers and magic users. The AI is excellent. Enemies will often go for the weakest member of my party, much to my chagrin. When attacked, enemies will cast the appropriate defensive spells. In short, you can't rush in hacking and slashing and expect to last; the enemies are just too powerful for a single-minded approach. This also necessitates making up a balanced party.
The Heart of Fury mode deserves special mention. This mode can only be accessed from the configuration screen, and a dialog box pops up to warn you of the implications. You shouldn't even play in this mode with characters lower than level 15. Heart of Fury, in short, stands for insane difficulty. Not only are monsters more numerous, they also are immensely powerful and have astronomical attack and damage ratings. Your rewards are proportionately powerful magical items, including a +10 magic sword when everything else maxes out at +5, and more experience points. You probably won't get the most out of IWD2 until you play through the game in this mode.
Much ado has been made about the venerable but dated Bioware Infinity Engine. What it lacks in 3-D camera angles it makes up for in polish and ease of use. Despite its popularity, I just find Neverwinter Nights' interface clunky, and the constant need to pan and zoom tiring. IWD2's interface is intuitive and does a great job of organizing the wealth of information required to effectively manage an RPG party. The fixed background is gorgeous, and the sprites and spell effects animations are beautifully rendered. The soundtrack is superb and the voiceover is competent, if sometimes overwrought. There are no famous names from Hollywood, but I recognize minor actors from "Armageddon" and "Speed".
Thanks to its implementation of new AD&D rules and its excellent game play and interface, IWD2 deserves to be a standout in the crowd.