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GADGET HAT
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Freelancer The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:39:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
In my mind, this game is very much the logical successor to Privateer for the title of "My Favorite Space Sim". (Don't even talk to me about the horrible sequel)
My biggest gripe is that the enemy AI is, to put it bluntly, dumb as a post. Hopefully this has been fixed by release time (or will be addressed in a patch). Enemy ships don't so much dogfight as they afterburner out of weapons range, turn about and come back straight at you, guns blazing. If you attempt to follow, their buddies will invariably line up behind you and shoot your tail off. Every fighter I've gone up against so far has followed this exact same pattern.
Also, the non-story related NPC dialogue on the bases is...well, very repetitive and dull. The conversations follow a very simple script with little variation. Some variety would be nice.
And, finally, the commodities trading system is very primitive. Each commodity has a fixed price at each station. It would be nice if there was some price fluctuation to make life interesting. On the flip side though, the Neural Net interface is really nice, since it provides you with a list of all the commodity prices for every base you've been to, and lists what the current best price is, along with which bases sell a given commodity. That makes it easy to plan your trade routes.
Interestingly enough, THIS is the first game I've seen that I think could make it as a MMORPG. (I was unimpressed by Earth and Beyond) Having a large number of human players competing online would really help alleviate the first two issues. I can't wait to try the multiplayer! =)