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Carnival Cruise Line Tycoon 2005 Island Hopping The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:39:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
Name aside, this game looks and acts pretty much like its predecessor. Some bugs have been fixed and game play is a little ironed out, but it still suffers with some glaring omissions which should be standard tycoon fair by now (like staff and building management for example).
If you are unfamiliar with the aforementioned predecessor Cruise Ship Tycoon, here's a brief sum up. A 2 and a half to 3 star budget tycoon where you set up a ship in a zoo tycoon/sims manner, plopping down cabins for your customers and amenities etc for them to enjoy. You also had to set the course of the ship on a map, to avoid rocks and random weather occurrences. It could have been much better, but was entertaining for a while.
One of the biggest problems that plagued the first cruise ship tycoon were guests that were never pleased. You could plop down 10000 benches and they would still complain that there weren't enough. This has been toned down a bit in cruise line tycoon, although there are ALWAYS complaints. The important thing to remember is that the percentage of complaints does not represent, for example, that 25% of the people are complaining about the food. It means 25% of the complainers are. And thank god, benches only need to be placed outside on the deck now.
It's nice to not have set down 10 food places on a tiny ship and have them still complain, but control over these buildings has NOT improved. It would be awful nice if we could do something as simple as set the price, or see how much money it had made, or even how many visitors had been there. But no. You see the condition and the value when you sell it, any guests that are in there at the moment, and any staff that works there. You can't even cycle through the buildings, but have to find them one by one and click on them. The staff management isn't any better. No information can be gained on them individually from any screen unless you zoom all the way in and click on the constantly moving employee. And then you get barely any information, and can't manage salary or raises in any manner. Did I mention they also get stuck in the pre-designed buildings? You would think since they made the object, they would've made sure the little waiters etc wouldn't get caught in between the benches they placed!
Getting back on a positive track, the silly thing where you had to constantly sway around a rock every time you took a certain route and calculate how many supplies you needed then (risking running out and having to be towed in) has been removed. Now you just see your boat moving from place to place and can upgrade places where you have ports, so you have more routes available.
There are several other various improvements/changes. An upgrade button is now on cabins, so instead of deleting a cheap one to add an expensive, you now just click on a button. View rotation is also improved. People are a bit easier to please (especially the cheap classers).
Hitting a sour note however, is challenge mode. Exact same challenges as Cruise Ship Tycoon as far as I can see. Which takes a lot of the fun and meaning of "sequel" out of this game.
It's a fun game for a while, but ultimately has too many game play issues and too little management capabilities to be of long lasting value. Basically, even with the improvements, if you own Cruise Ship Tycoon, you own Carnival Lines Tycoon.