horror |
GADGET HAT
|
||||||||||||||||||||||||||||||||
|
Dino Crisis The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
||||||||||||||||||||||||||||||||
|
POPULAR HAT - 2006-02-13 11:40:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
The graphics are very good and use a different technique than RE allowing for much more user interaction. In RE the graphics are made up of pre-rendered backgrounds but DC uses polygonal characters and backgrounds to better effect and look very much like the areas they are trying to convey. This style of graphics works better than in RE and heightens the tension very well.
The gameplay is more innovative than in the RE games with more puzzles and less emphasis placed on action. DC's weapons are reasonably feeble compared to those in RE but this works for the better. Instead of just splattering every enemy you come across you need to think of alternatives as shooting everything will soon either get you killed or make you run out of ammo fast. Throughout the game you have to use security fences to your advantage, running past a raptor when its back is turned, past a sensor and then turn on the fence, much better than just killing the raptor and more satisfying to boot.
Enemies are also more intelligent than in RE games, as they would need to be, and will chase you through doors and follow your trail of blood. They are all also more agile than those in RE and so those encounters you cannot avoid are made even more visceral.
The use of puzzles through the game is also well done and some are real brainteasers, they are also more inventive than in RE, such as finding the right combination of gases for a poisoned room to gain entry or searching corpses for fingerprints to make a keycard. Much better than RE's simple need key, find key approach.
The enemies in the game is where it starts to slip a bit with not too many variations in there but this isnt much of a problem as dino encounters are not all that frequent anyway. The way the dinos are presented to you is good and the ways you are encouraged to beat them is refreshing. such as guiding a pterodactyl into a fan or electrocuting a raptor.
The main boss, although it hd to be a T-Rex, is better a good alternative to the tyrants in the RE series and provides a constant menace much like in RE3 and always seems to be breathing down your neck. Even when you think youre safe he bursts through a window or finds some way of spoiling your day.
The longevity of the game is pretty much what you expect of a game of this type, a fast play through can take approximately 3 hours but the first time took me about 5 1/2.The game length did surprise me though as at one point i was sure that i had finished the game but i was only half way through.
There is significant replay value in the game with three endings and many different costumes to be unlocked and with the game made in such a way you can play through and experience it differently each time.
Overall there is not much to gripe about with this game and i really cannot find much fault with it at all. Although the game length is expected with this sort of game it can seem annoying to others for it to be over so fast but with MGS the game is so enjoyable that this isnt a problem. Also hardcore blasters may complain about the puzzle orientated gameplay but if you ask me its far better this way.
i'd give it a 95%