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Ultimate Fighting Championship The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:43:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
One of them complains that "the game would be better if the fights lasted longer than thirty seconds..." For anyone who watches UFC they would know that a lot of fights do last only thirty seconds...just yesterday I watched a bout where [this guy] took a guy to the ground and elbowed him in the head six or seven times. That bout was over in about 15 seconds. UFC isn't trying to be Street Fighter or Mortal Kombat. It's focus is on realism, and if you drop someone on their head ten seconds into the fight it will knock them out. Besides, if you practice a lot and fight someone of equal skill it won't be over in thirty seconds...not by a long shot.
Anyway, the graphics are spectacular and I liked how Crave didn't skimp on the details. For example, the referee actually stays in the ring and is just as detailed as the fighters.
The control scheme is simple to memorize and the moves aren't impossible to pull off like in many other fighting games. Their are counters and moves aplenty.
I enjoyed the carreer mode as well. It features fighters with tons of fighting styles that you can train and put up against your friends or the Computer. Crave made so that if you want good fighter you have to train train train, and it doesn't happen in a day. Infact, I spent about two months leveling up my best fighter and now I dominate the Octagon. This is also realistic, UFC fighters go through a lot of training and conditioning in order to fight just one time.
This is a spectacular game... There is nothing more satisfying, for example, than beating Tito Ortiz for the gold title with a character that you created and trained...wow.