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Mercedes-Benz World Racing The following report compares gadgets using the SERCount Rating (base on the result count from the search engine). |
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POPULAR HAT - 2006-02-13 11:43:00 | © Copyright 2004 - www.hat.net () | sitemap | top |
First off, the graphics are stupendous. Not just technically, but artisticaly. Someone with a great deal of knowledge of landscape painting must have worked very hard to create the worlds within this game. Real life never offers you such perfect vistas at every turn. All the cool flying stuff is also fun. Who cares if the "fantasy" graphics don't match the "simulation" handling? Why should they? Who really wants to drive on flat, boring race tracks like MotoGP? Why must realistic physics be accompanied by boring, mundane scenery?
Much more impressive, visually than Rallysport Challenge. Only Apex comes close to the graphic splendor here.
The cars and races do start off slow, but soon you get better cars, and you are flying, and getting a magnificent adrenaline rush.
Sure the A.I. is tough, but it's fair and smart.
Sure, also, if you drive off the course too much, collision detection becomes weird (you can pass through some objects). Thing is, you can just race the courses normally, on the track, and you will never notice this problem, as most objects near the road are fine. Most races require you to stay on the track anyway, and most racing tiles require the same. "Discovering" the landscape freely is just a funky add-on feature which, personally, I would have omitted. If you use plausible shortcuts (the ones TDK assumed you would use often), you will not notice lacking collision detection.
The reason for object collision problems with remote (far from road) objects is that if every one of the thousands of background objects had collision detection added to it, the Xbox would not be able to handle running the game. Collision detection takes up major processor cycles, and this game already pushes our little black and green friend to its limits with its huge, complex scenery, so the developers had to compromise.
The game also features many (MANY!!! Maybe the most ever in a game), highly varied and well designed tracks, a good, LONG and varied Championship mode (with humorous Missions to break up the racing), and is, after the first ten or so races, very fast and FUN.
Highly recommended for all gamers. Just don't judge it based on the first car you try, which is indeed floaty and slow. Also, if you want, slide the option parameter of simulation/arcade all the way to arcade for tighter control.